Can i cure being a werewolf in skyrim
Do you go to the same tomb where you fought Kodlak's beast form? Do you do something special with the witch head in your inventory, or just have it in there and activate the harbinger flame or whatever? Well, I cured my own lycanthropy. I noticed there is one vote on this so I am sure that there are people who are still interested in this. I will leave as much detail as possible in the hope of helping people who have this issue in the future.
First of all, yes, the process for curing is exactly the same as how you cure Kodlak. You just have a witch's head in your inventory and examine that blue flame where you fought Kodlak's beast, and the option pops up, something like "Toss a head in the fire and cure your lycanthropy forever? Now, this is about the th time I'd tried activating that thing, so there is just some serious bug going on here. I think it's probably related to the fact that I spammed that flame the first time I was there during Kodlak's quest.
To get the "purity" quest, continue doing random "quests" for Farkas and his brother until they tell you that they want to cure themselves. I did Farkas and even though I used the flame to cure Farkas, I never got an option to cure myself. Then I did the same thing with his brother. When you have this quest, activating the blue flame causes the beast to come out right away. After this, I tried to activate it, but nothing happened. Then I spoke to Vilkas and he said something like "Thanks, now I'm going to stay here for a while.
I don't know if it finally working was related to what my actions were or whether it was just some random chance, but know that there is hope for those who think they will be stuck as a werewolf forever. Good luck.
She will bestow her blood to you once again, allowing you to regain your werewolf powers once more. Remember, you can't have vampire blood and werewolf blood simultaneously. You have to pick one or the other. Just like vampire lords, werewolves in Skyrim have a perk tree that enhances the strength of your Beast Form.
You can earn points in this skill tree by feeding on dead bodies. The more corpses you feast on, the more XP you'll earn towards your next perk point. You can access the skill tree by pressing the inventory button while in Beast Form.
Werewolves can also use special totems to change the effect of their howl. You can find these totems in the Underforge after you've retrieved them. Equipping it will give the Dragonborn the "additional transformations" power which is lost after using it. To regain the power, the Dragonborn must re-equip the ring, at which point the power will be returned.
The rings are only available to the Dragonborn if they are a werewolf, otherwise the members of the Frostmoon Pack are hostile towards visitors. The Ring of Instinct provides an effect similar to the Slow Time shout for 20 seconds upon transformation into Beast Form.
The Ring of the Hunt allows for the regeneration of health in Beast Form. As previously stated in the "Other" section above, the Dragonborn is limited to one change per day.
When using the power Beast Form, it is possible to transform no matter what the time of day or where the Dragonborn is located. To return to normal form, the Dragonborn must wait 2. Alternately, you may choose to wait 2 or 3 game hours. The Beast Form is useful for fighting against giants. By using the sprint attack, the giant will be knocked down just like any other foe, and they take a long time to get back up on their feet.
During this time the Dragonborn can continue attacking the Giant with no risk of damage. As soon as the giant is almost recovered from its stagger, the Dragonborn can simply repeat to knock them down again.
However the Dragonborn does need to beware of the giants' pets, the mammoths. It is recommended that the Dragonborn kills them first. This can also be done in werewolf form easily. Simply power attack the mammoths first, when the giant is approaching, knock him down as stated above and continue attacking the mammoth.
The Dragonborn should constantly be moving around to the back of the mammoth, to avoid being attacked, as the mammoth moves rather slowly compared to the werewolf. A werewolf's agility and the giant and mammoths' slow attacks also give the Dragonborn a huge edge.
The Dragonborn cannot gain any resting bonuses when having lycanthropy. They also cannot gain the temporary bonus of Lover's Comfort normally gained by sleeping in the Dragonborn's house when his or her spouse is present while afflicted. Skill bonuses from standing stones still apply normally. Once transformed, the camera view is automatically moved to third person and cannot be changed back until after the transformation wears off.
The werewolf form is large, and so has trouble fitting through narrow passages, and while in werewolf form the Dragonborn cannot access menus, maps, or items. This can be troubling when in the wild, as the Dragonborn cannot view the map and can easily become lost.
By "sheathing" the werewolves claws, the werewolf can take on a less aggressive stance, along with allowing them to pan the camera. It is not possible to speak while shifted unless a part of a quest is reached where a character starts a conversation with the Dragonborn.
If this happens it is possible to reply to them even in werewolf form. Anyone unfamiliar with the werewolf form will usually flee or try to attack the Dragonborn.
Any followers that the Dragonborn may have will not leave their service for simply transforming into a werewolf and will still follow and attack enemies, but if the Dragonborn were to use The Scent of Blood or purposely damage the follower, they would flee, so it is advised to be careful around followers when in werewolf form. Exceptions: When a follower is at too high a level to be affected by Scent of Blood, they will shrug it off without consequences.
The Dragonborn can feed upon fallen foes by activating them, this allows the Dragonborn to regenerate health. This is the only way to heal while in this form, as spell-casting and passive health regeneration are disabled. It also increases the duration of werewolf form by thirty seconds per person fed on.
It is sometimes possible to feed on non-playable races, vampires , Falmer and Dremora can be fed on. If the Dragonborn goes near a town while transformed, the guards will attack on sight. To enter a town, the Dragonborn must wait in a hidden location until they revert to human form. Since all armor and weapons are unequipped when in Beast Form, the Dragonborn will not gain any skill points one handed stays the same skill level after clawing foes to death.
Locks cannot be picked and chests cannot be opened while in Beast Form, although followers with a sufficient lockpicking skill and lockpicks in their inventory can be used to work around this, as they can then be interacted with from far away and ordered to unlock locked chests and doors up to adept level. Locked doors that require use of keys from the inventory cannot be opened in Beast Form.
Most unlocked doors and gates can still be opened as a werewolf, but some narrow corridors were made without the Beast Form size in mind, such as the secret passages at the end of most Nordic tombs ; this can lead to the Dragonborn getting trapped or at least unable to traverse certain areas until they revert back into human form. It is not necessary to feed on fresh kills—you can also feed on bodies that are already dead.
Opening the character menu while transformed will instead open this skill tree. The totem-related perks will only apply if you currently have the respective totem active. Unlike the Vampire Lord , you cannot change your shout power while transformed. Acquiring new perks requires more feedings each time. The first perk requires five feedings; after that, each new perk requires two more feedings than the last up to 25 required to progress from the 10th perk to the 11th.
You will need to feed a total of times to complete the entire tree. To cure yourself in the base game, you must complete the Companions quest line. Immediately after you have completed Glory of the Dead , you may cure yourself of lycanthropy, although you will need another Glenmoril Witch's head. Once you return to Jorrvaskr, you must wait until both Vilkas and Farkas separately ask for help to be cleansed of lycanthropy, and the quest Purity is completed twice.
Then you can use the Flame of the Harbinger to cure yourself. Once cured you will no longer have access to the Underforge , and you will not be able to complete the Totems of Hircine quests if you have not already done so. You will also be unable to complete the Dragonborn quest Visit the hunters at Frostmoon Crag. The Dawnguard add-on allows you to restore your lycanthropy with help from Aela the Huntress. You can do this only once; if you cure it again, you cannot regain your lycanthropy from Aela.
If you restore your lycanthropy, you will keep all of the werewolf perks you had before, and will also keep the same totem benefit that you had active when you were a werewolf previously. Accepting Lord Harkon 's gift of vampirism during the Awakening quest or asking Serana to make you a vampire either during the Chasing Echoes quest or after the end of the Dawnguard questline will also cure you of lycanthropy.
One achievement is related to being a werewolf:.
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