How many djinn are there in golden sun




















Note: When a Djinni runs away from you in a cave, leave the screen and come back. They should be there again, waiting for battle. Thanks Kevin Quindlen for that useful info. When you are fighting the ones on the world map, if they run away, you will encounter them again in that same area. You'll have to 'Move' a pillar over from the bottom area, so you can reach the Djinni later on the top area. Next, head south to walk on the fence. Use 'Whirlwind' to clear the vines, and enter the cave.

Go behind the tree house that the fence that surrounds the Djinni connects to. There will be a secret tunnel leading to it. Slip and slide around until you reach the frozen cave, to get this one. Eventually, you'll be able to walk through some, and in the room with 6 waterfalls, pick the right one, and you'll find this Djinni. Solve a simple puzzle to reach it. Wait for her to bring the water to the 2nd door on the right, 1 step south of it.

Talk to her, she'll drop the water. On the island you will fight this Djinni. Follow the path on the right, and solve a simple puzzle to get this Djinni.

After a few fights, you'll run into a Djinni. Be prepared. Jump across the gap to the grass, and go north.

Use 'Move' to reveal a passage. In the first room, push the statue in front of the drain pipe to stop the flow of water and get the Djinni. This moves the Djinni to the desired spot. Sometimes Djinn must be bested in battle before they join your group, while most of them will join without a fight.

There are 28 of them to obtain during the adventure, so go out there and find them all! Golden Sun Realm is in no way endorsed by any of these companies, nor is this site official in any form imaginable.

In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Djinn Encyclopedia - A list of Djinn, their stats, abilities, locations, and more. Summons - The Summons brought forth from Djinn. Introduction When Sol Sanctum erupted, the creatures known as Djinn escaped and were scattered all around Weyard. This makes it very difficult for a player that is not assisted by a walkthrough to collect them all.

Also, some Djinn must be defeated in battle in order for the player to obtain them while others only need to be interacted with for them to join the party. There are currently different Djinn, with dozens of new Djinn introduced in each game. However, no game has more than 72 Djinn available to the player, and the Djinn available are always split evenly between the four elements.

However, due to Dark Dawn featuring new Djinn alongside returning Djinn, this "balance" has been slightly disturbed. In Dark Dawn , 36 old Djinn return from the first two games half of the total Djinn in those games alongside 47 new Djinn. This technically raises the total Djinn in Dark Dawn to 83, but 11 of them 5 Venus and 6 Mars are only available for a short while early in the game and cannot be kept, maintaining a limit of 72 "permanent" Djinn. Djinn can be set to any Adept, boosting that Adept's statistics by an amount that varies for each Djinni.

All set Djinn increase the Adept's HP by a certain amount as well as that Adept's level in the Djinni's element by one. A character's class , and with it their stats and Psynergy, change depending on how many and what elements of Djinn are set to him or her.

When set, a Djinni can be "unleashed" to use their special powers. Although many are attacks dependent on the Adept's Attack and often containing additional effects , most of these powers are beneficial in other ways, such as healing, bolstering the party's statistics, or one of a variety of effects truly unique to the Djinni such as Kite and Aurora. After being unleashed, Djinn are changed into standby mode.

Outside of battle, players can change Djinn between set and standby at will. Players can set a standby Djinni during battle as well, although only one Djinni can be set at a time and it will take up that Adept's action for the turn.



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