Should i see paranorman in 3d
Besides, what are you going to do, beat up and kill a little girl…again? All in all it was lots of fun. We did not see it in 3D, so I would be curious as to how that looked. Especially in some of the darker scenes. I hear ya. I just felt like the message was a tad repetitious at the end. Laika should be announced their next feature at the end of the year. Enter your email address to subscribe to this blog and receive notifications of new posts by email.
Email Address. Sign me up! Powered by WordPress. Keeping It Reel. ParaNorman 3D August 26, Like this: Like Loading Adam permalink. David J. Leave a Reply Cancel reply. Norman Babcock Kodi Smit-McPhee never asked to see the ghosts of dead people in his daily life, but his strange inherited talent is now the only thing standing between the cursed town of Blithe Hollow and an all-out zombie apocalypse.
On average, each animator shot about 4. The Town Hall Archives sequence encompassed two full sets with over 20, miniature cast books, over 5, paper items paperwork, maps, files, et al.
It took 18 carpenters, 18 model builders, 6 riggers, 12 scenic painters, 11 greens artists, and 10 set dressers to create some three dozen unique locations for ParaNorman. His hair was primarily made out of goat hair held together with hot glue, hair gel, fabric, and super glue, as well as medical adhesive, Pros-Aide make-up adhesive, thread, and wire. Once built, it was hand-finished with paint and human hair dye. Norman had about 8, replacement faces with a range of individual brow and mouth pieces , giving Norman a range of approximately 1.
It took at least months to craft a new puppet from start to finish, not including design or testing time. Sixty puppet makers created 61 characters made up of individual puppets, including 28 individual full body puppets for Norman alone. The biggest number of unique faces used in a single shot was , spread across seven different characters. It really could have stood to be more gimmicky with this effect, given its horror movie roots, but there's plenty to enjoy all the same.
The world of ParaNorman is deep, obviously, because it's real-- that's a real creepy corridor that Norman is walking down, that's a real school auditorium, albeit all in miniature scale. But it's not infinite, and the "beyond the window" score often works best with movies that can create the sense of vast rolling plains, or giant armies, or an endless avenue in Manhattan.
So while the depth in ParaNorman is really effective, especially when placing characters within a confined space, it's not quite as stunning as you could get in a CGI animated film. It's not really fair to dock ParaNorman for this, but them's the rules. Being a movie about zombies and witches and curses that go into effect after sundown, ParaNorman takes place largely at night, but totally avoids the problem so many 3D movies run into when they don't' compensate for how much dimmer everything looks when you put your 3D glasses on.
The brightness in ParaNorman is perfect, allowing for things to get shadowy and spooky when they need to, but popping with color at all the right moments, particularly a fiery finale. The Laika people thought of everything in making this movie, and keeping the screen bright is not a problem at all. If you've ever taken off your 3D glasses in a movie and noticed that the screen looks blurry, you know what I'm talking abput-- the general rule of thumb is that the more blur you see, the more the image will "pop" when you put the glasses back on.
We've been told by some people who are much more knowledgeable about 3D than we are that this isn't a hard and fast rule-- there are subtle 3D effects that you're just not going to suss out with this method-- but it's a decent test for the amount of effort being put into 3D, especially when you suspect you're being hoodwinked.
The amount of blur in ParaNorman varies, as in any movie, and there were definitely a few dialogue scenes where the image had almost no blur at all. But I'm taking the expert's word for it, the quality of the rest of the 3D and the amount of blur in the other scenes-- ParaNorman passes this test enough to prove its worth. Bad 3D has a way of making you feel nauseous, like you can't quite locate yourself in any of the film's dimensions.
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